The Arcanum
Deathwish / Sigils

Deathwish Spell HUD

Necromantic spell HUD with the Necrobane Scepter and dispelling tools.

Necromancy
Necrobane Scepter
Dispelling
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Sigils

A sigil is an ancient magic symbol. You draw it on a surface, such as a floor, a wall, a door or a ceiling. It waits there, almost invisible, until someone walks into it. Then its power wakes up.

How sigils work

Hidden

After you cast a sigil, it fades into the surface. It is hard to see.

Warning glow

Some sigils glow when an avatar comes near, as a warning.

Triggered

When an avatar steps onto the sigil, its main effect starts.

An idle sigil, faded into the floor

A sigil at rest, faded into the floor.

An active Confine sigil glowing green around an avatar

A Confine sigil, triggered by an avatar who stepped onto it.

Cast a sigil

Type sigil, then the target, then the name of the sigil:

Type in local chat
/8 sigil torley confine
/8 sigil torley ignis
  • Use CAMERA as the target to draw the sigil where your camera is looking. Hold Alt and click the floor or wall first. How to move your camera.
  • Or use an avatar's name. Short names work.

The six sigils

Confine

Type Trap

Usually drawn on the ground or another flat surface. When someone walks across it, a magic force field closes around them and holds them inside.

Command: /8 sigil <NAME or CAMERA> confine

Subduct

Type Trap

Like a trapdoor spider, it waits for someone to cross it. Then it reaches up, grabs them, and pulls them through the surface.

  • On a wall or ceiling: it pulls people through to the other side.
  • On the ground: it pulls them under.

Use it as a trap, or as a secret door.

Command: /8 sigil <NAME or CAMERA> subduct

Abduct

Type Trap

Works like a trampoline. When it is triggered, it throws the victim into the sky and holds them there. Good for keeping enemies far away.

Command: /8 sigil <NAME or CAMERA> abduct

Absorb

Type Trap

A gravity sigil. It pulls everyone who crosses its edge into its center. It is made for combining with other sigils.

Command: /8 sigil <NAME or CAMERA> absorb

Ignis

Type Trap

Explodes when it is triggered. Everyone near it is thrown away with great force.

Command: /8 sigil <NAME or CAMERA> ignis

Deflect

Type ShieldRange 15 m

A magic shield around the area. It bounces physical objects and avatars backward, in different directions.

The sigil ends after a while, or when you or the target move more than 15 m away from it.

Command: /8 sigil <NAME or CAMERA> deflect

Change the size

You can resize a sigil at any time while it is in the world, even while it is active.

  • Bigger: click on the sigil and drag outward, away from its center.
  • Smaller: click and drag inward, toward its center.

Combine sigils

Sigils can be stacked. Draw two sigils in the same place and their effects work together.

Absorb + Ignis

Draw an Absorb sigil, then an Ignis sigil on top of it. Anyone who comes near is pulled into the center, then thrown away by the explosion.

Subduct through walls

Draw a Subduct sigil on a wall or floor to pull people through it. Combine it with other sigils to create your own traps.

Try your own combinations. There is no single right way to use sigils.

Clear a sigil

To remove your sigils, type /8 dispel. To remove only one kind, add its name: /8 dispel confine. A Necro Needles shockwave also cancels sigils in its blast, including other people's.