Sigils
A sigil is an ancient magic symbol. You draw it on a surface, such as a floor, a wall, a door or a ceiling. It waits there, almost invisible, until someone walks into it. Then its power wakes up.
How sigils work
Warning glow
Some sigils glow when an avatar comes near, as a warning.
Triggered
When an avatar steps onto the sigil, its main effect starts.


Cast a sigil
Type sigil, then the target, then the name of the sigil:
/8 sigil torley confine/8 sigil torley ignis- Use
CAMERAas the target to draw the sigil where your camera is looking. Hold Alt and click the floor or wall first. How to move your camera. - Or use an avatar's name. Short names work.
The six sigils
Confine
Usually drawn on the ground or another flat surface. When someone walks across it, a magic force field closes around them and holds them inside.
Command: /8 sigil <NAME or CAMERA> confine
Subduct
Like a trapdoor spider, it waits for someone to cross it. Then it reaches up, grabs them, and pulls them through the surface.
- On a wall or ceiling: it pulls people through to the other side.
- On the ground: it pulls them under.
Use it as a trap, or as a secret door.
Command: /8 sigil <NAME or CAMERA> subduct
Abduct
Works like a trampoline. When it is triggered, it throws the victim into the sky and holds them there. Good for keeping enemies far away.
Command: /8 sigil <NAME or CAMERA> abduct
Absorb
A gravity sigil. It pulls everyone who crosses its edge into its center. It is made for combining with other sigils.
Command: /8 sigil <NAME or CAMERA> absorb
Ignis
Explodes when it is triggered. Everyone near it is thrown away with great force.
Command: /8 sigil <NAME or CAMERA> ignis
Deflect
A magic shield around the area. It bounces physical objects and avatars backward, in different directions.
The sigil ends after a while, or when you or the target move more than 15 m away from it.
Command: /8 sigil <NAME or CAMERA> deflect
Change the size
You can resize a sigil at any time while it is in the world, even while it is active.
- Bigger: click on the sigil and drag outward, away from its center.
- Smaller: click and drag inward, toward its center.
Combine sigils
Sigils can be stacked. Draw two sigils in the same place and their effects work together.
Absorb + Ignis
Draw an Absorb sigil, then an Ignis sigil on top of it. Anyone who comes near is pulled into the center, then thrown away by the explosion.
Subduct through walls
Draw a Subduct sigil on a wall or floor to pull people through it. Combine it with other sigils to create your own traps.
Try your own combinations. There is no single right way to use sigils.
Clear a sigil
To remove your sigils, type /8 dispel. To remove only one kind, add its name: /8 dispel confine. A Necro Needles shockwave also cancels sigils in its blast, including other people's.